#include "bounding.hh"

Bounding::Bounding (const Vector3f& pos,
		    const Vector3d& rotate,
		    const Vector3f& size):
  pos_ (pos),
  rotate_ (rotate),
  size_ (size)
{
}

int
Bounding::operator() ()
{
  return NONE;
}

const Vector3f&
Bounding::pos () const
{
  return pos_;
}

const Vector3f&
Bounding::size () const
{
  return size_;
}

const Vector3d&
Bounding::rotate () const
{
  return rotate_;
}

void
Bounding::pos (const Vector3f& pos)
{
  pos_ = pos;
}

void
Bounding::size (const Vector3f& size)
{
  size_ = size;
}

void
Bounding::rotate (const Vector3d& rotate)
{
  rotate_ = rotate;
}
